Replace this line from up to down to TBoGT WeaponInfo.xml

	<!-- BUZZARD (heli) rocket launcher -->
	<weapon type="EPISODIC_17">
		<data slot="HEAVY" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="12000" weaponrange="15000" clipsize="14" timebetweenshots="66">
			<damage base="100" networkplayermod="1.0" networkpedmod="1.0"/>
			<reload time="3000" fasttime="3000" crouchtime="3000"/>

			<aiming accuracy="1.0">
				<offset 				x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<projectile>
				<typetocreate type="EPISODIC_18"/>
			</projectile>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>CREATE_VISIBLE_ORDNANCE</flag>
				<flag>HEAVY</flag>
				<flag>KEEP_CAMERA_BEHIND</flag>
			</flags>
		</data>

	</weapon>

	<!-- BUZZARD (heli) rocket for BUZZARD rocket launcher. Not for use on its own -->
	<weapon type="EPISODIC_18">
		<data slot="THROWN" firetype="PROJECTILE" damagetype="EXPLOSIVE" group="ROCKET" targetrange="15000" clipsize="1" timebetweenshots="180">
			<damage networkplayermod="1.0" networkpedmod="1.0"/>

			<aiming accuracy="1.0">
				<offset 				x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
				<reticule standing="0.65" ducked="0.55" scale="0.3"/>
			</aiming>

			<pickup regentime="360000" ammoonstreet="8"/>

			<controller>
				<rumble duration="0" intensity="0.0"/>
			</controller>

			<flags>
				<flag>THROWN</flag>
				<flag>EXPLOSION_BASED_ON_IMPACT</flag>
				<flag>ADD_SMOKE_ON_EXPLOSION</flag>
			</flags>

			<projectile type="ROCKET" fusetime="0">
				<explosion type="EPISODIC_5"/>
				<physics force="360" explodeimpactthreshold="0.0" explodeimpactwithvehiclethreshold="0.0"/>
			</projectile>
		</data>

		<assets model="W_e2_rocket">
			<effects>
				<trail fx="weap_rocket_buzzard"/>
			</effects>
		</assets>
	</weapon>

	<!-- BUZZARD (heli) minigun -->
	<weapon type="EPISODIC_19">
		<data slot="RIFLE" firetype="INSTANT_HIT" damagetype="BULLET" group="RIFLE_ASSAULT" targetrange="5000" weaponrange="5000" clipsize="1" timebetweenshots="0">
			<damage base="1250" networkplayermod="1.0" networkpedmod="1.0"/>
			<physics force="600.0"/>
			<reload time="66" fasttime="66" crouchtime="66"/>

			<aiming accuracy="1.0">
				<offset 				x="0.0" y="1.0" z="0.0"/>
				<crouchedoffset x="0.0" y="1.0" z="0.0"/>
			</aiming>

			<pickup regentime="0" ammoonstreet="500"/>

			<controller>
				<rumble duration="60" intensity="0.3"/>
			</controller>

			<flags>
				<flag>GUN</flag>
				<flag>CAN_FREE_AIM</flag>
				<flag>HEAVY</flag>
			</flags>
		</data>

		<assets>
			<effects>
				<muzzle fx="muz_minigun"/>
				<shell fx="weap_ejected_rifle"/>
			</effects>
		</assets>
	</weapon>
